class Student {
    fullName: string;
    constructor(public firstName, public middleInitial, public lastName) {
        this.fullName = firstName + " " + middleInitial + " " + lastName;
    }
}

interface Person {
    firstName: string;
    lastName: string;
}

function greeter(person : Person) {
    return "Hello, " + person.firstName + " " + person.lastName;
}

let user = new Student("Jane", "M.", "User");

document.body.innerHTML = greeter(user);

注意

这里的类和 ES6 的类有些许差别

  • 支持在 constructor 外声明属性
  • 在 constructor 定义的 public 属性会自动成为该类的公有属性,并在传参时初始化(这里还可以为 private、protected)

所以这里的 Student 在实例化成 user 后拥有 4 个属性如下

user; // {fulName: "Jane M. User", firstName: "Jane", middleInitial: "M.", lastName: "User"}

继承

class Animal {
    name: string;
    constructor(theName: string) { this.name = theName; }
    move(distanceInMeters: number = 0) {
        console.log(`${this.name} moved ${distanceInMeters}m.`);
    }
}

class Snake extends Animal {
    constructor(name: string) { super(name); }
    move(distanceInMeters = 5) {
        console.log("Slithering...");
        super.move(distanceInMeters);
    }
}

class Horse extends Animal {
    constructor(name: string) { super(name); }
    move(distanceInMeters = 45) {
        console.log("Galloping...");
        super.move(distanceInMeters);
    }
}

let sam = new Snake("Sammy the Python");
let tom: Animal = new Horse("Tommy the Palomino");

sam.move();
tom.move(34);
  • 这里 Snake 和 Horse 为子类,Animal 为超类,也叫父类

  • 在基类的构造函数中调用 super() ,才会执行超类的构造函数

  • Snake 和 Horse 都重写了 move 方法,使得不同的类具有不同的功能

public & private & protected

这里类的属性默认都是 public,即外部可见。

private

当类内的成员被标记为 private 时,他就不能被类的外部访问。

class Animal {
    private name: string;
    constructor(theName: string) { this.name = theName; }
}

new Animal("Cat").name; // 错误: 'name' 是私有的.

protected

protected 与 private 相似,唯一不同的是,protected 可以被子类访问。

class Person {
    protected name: string;
    protected constructor(theName: string) { this.name = theName; }
}

// Employee 能够继承 Person
class Employee extends Person {
    private department: string;

    constructor(name: string, department: string) {
        super(name);
        this.department = department;
    }

    public getElevatorPitch() {
        return `Hello, my name is ${this.name} and I work in ${this.department}.`;
    }
}

let howard = new Employee("Howard", "Sales");
let john = new Person("John"); // 错误: 'Person' 的构造函数是被保护的.

readonly

readonly 将属性设置为只读,必须在声明或构造函数中被初始化。

class Octopus {
    readonly name: string;
    readonly numberOfLegs: number = 8;
    constructor (theName: string) {
        this.name = theName;
    }
}
let dad = new Octopus("Man with the 8 strong legs");
dad.name = "Man with the 3-piece suit"; // 错误! name 是只读的.

static

由 static 声明的静态属性只存在于类本身,而不存在类的实例上。因此,使用这个属性时,需要在属性前,加上类名,而不是 this

class Grid {
    static origin = {x: 0, y: 0};
    calculateDistanceFromOrigin(point: {x: number; y: number;}) {
        let xDist = (point.x - Grid.origin.x);
        let yDist = (point.y - Grid.origin.y);
        return Math.sqrt(xDist * xDist + yDist * yDist) / this.scale;
    }
    constructor (public scale: number) { }
}

let grid1 = new Grid(1.0);  // 1x scale
let grid2 = new Grid(5.0);  // 5x scale

console.log(grid1.calculateDistanceFromOrigin({x: 10, y: 10}));
console.log(grid2.calculateDistanceFromOrigin({x: 10, y: 10}));

存取器

let passcode = "secret passcode";

class Employee {
    private _fullName: string;

    get fullName(): string {
        return this._fullName;
    }

    set fullName(newName: string) {
        if (passcode && passcode == "secret passcode") {
            this._fullName = newName;
        }
        else {
            console.log("Error: Unauthorized update of employee!");
        }
    }
}

let employee = new Employee();
employee.fullName = "Bob Smith";
if (employee.fullName) {
    alert(employee.fullName);
}

抽象类 abstract

抽象类用作其他派生类的基类使用,不能被直接实例化。

与接口不同,抽象类可以包含方法的实现细节。

abstract 关键字用于定义抽象类和在抽象类内容定义抽象方法。

抽象方法不包含具体实现,并且必须在派生类里实现。

abstract class Animal {
    abstract makeSound(): void;
    move(): void {
        console.log('roaming the earch...');
    }
}

接口继承类

class Point {
    x: number;
    y: number;
}

interface Point3d extends Point {
    z: number;
}

let point3d: Point3d = {x: 1, y: 2, z: 3};

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